Skirmish Order - Movement - Design Notes
If you've played a fair number of miniature games, you're probably used to seeing units move in nice, predictable chunks. If you've had a few questions about why Skirmish Orders movement rules and their reasoning hopefully this can clear things up for you! You are probably used to the clean, tidy, six inches per turn. That number has been around for ages for good reason, because it maps pretty closely to how far a person might walk in six seconds or so, which is how many of these games justify it. Fair enough! But Skirmish Order doesn’t work that way, and that’s kind of the point. I don't feel I have to do things the same way as every other game. I know some people won't like this but it's my approach to writing rules. In this system, an average mini moves 4 inches per movement action. But they could have two actions per turn, is that not a bit much!? Yep, they can move up to 8 inches in a single turn. But that doesn’t mean they're sprinting full-tilt acro...